doğukan yılmazthug

DOĞUKAN YILMAZ - GAME DEVELOPER

As a game developer, I bring a unique blend of technical expertise and creative vision to the table. I have had the privilege of working on a diverse range of projects, collaborating with talented teams to bring innovative ideas to life. I am currently developing multiplayer fps games at Vertigo Games.

Games - Currently Working On

Title: Critical Strike

Studio: Vertigo Games

Platform: IOS | Android

Genre: 3D, Multiplayer, FPS

Game Engine: Unity

Frameworks: Photon Fusion, Playfab, Firebase

My Role: Game Developer

What I Did: Implemented gameplay mechanics, monetization ui systems, multiplayer networking, build automations for android & ios etc...

Title: Polygun Arena

Studio: Vertigo Games

Platform: IOS | Android

Genre: 3D, Multiplayer, FPS

Game Engine: Unity

Frameworks: Photon Fusion, Playfab, Firebase

My Role: Game Developer

What I Did: Implemented gameplay mechanics, monetization ui systems, multiplayer networking, build automations for android & ios etc...

Games - Previously Worked On

Title: Angry Ninjas: Origin

Studio: Punica Games

Platform: IOS | Android

Genre: 2D, Action, Puzzle, Casual

Game Engine: Unity

My Role: Lead Game Developer

What I Did: Implemented game mechanics, physics(2D), animations(Spine & Unity animator), UI(Unity UI & UI Toolkit), database(Firebase firestore, authentication and analytics).

Title: Cosmic Jumper

Studio: Punica Games

Platform: IOS | Android

Genre: 2D, Action

Game Engine: Unity

My Role: Development Consultant

What I Did: Developed some physics & game UI features and consultant for game mechanics, UI and database.