

DOĞUKAN YILMAZ - GAME DEVELOPER
As a game developer, I bring a unique blend of technical expertise and creative vision to the table. I have had the privilege of working on a diverse range of projects, collaborating with talented teams to bring innovative ideas to life. I am currently developing multiplayer fps games at Vertigo Games.
Games - Currently Working On
Title: Critical Strike
Studio: Vertigo Games
Genre: 3D, Multiplayer, FPS
Game Engine: Unity
Frameworks: Photon Fusion, Playfab, Firebase
My Role: Game Developer
What I Did: Implemented gameplay mechanics, monetization ui systems, multiplayer networking, build automations for android & ios etc...
Title: Polygun Arena
Studio: Vertigo Games
Genre: 3D, Multiplayer, FPS
Game Engine: Unity
Frameworks: Photon Fusion, Playfab, Firebase
My Role: Game Developer
What I Did: Implemented gameplay mechanics, monetization ui systems, multiplayer networking, build automations for android & ios etc...
Games - Previously Worked On
Title: Angry Ninjas: Origin
Studio: Punica Games
Genre: 2D, Action, Puzzle, Casual
Game Engine: Unity
My Role: Lead Game Developer
What I Did: Implemented game mechanics, physics(2D), animations(Spine & Unity animator), UI(Unity UI & UI Toolkit), database(Firebase firestore, authentication and analytics).
Title: Cosmic Jumper
Studio: Punica Games
Genre: 2D, Action
Game Engine: Unity
My Role: Development Consultant
What I Did: Developed some physics & game UI features and consultant for game mechanics, UI and database.