DOĞUKAN YILMAZ - GAME DEVELOPER
As an experienced game developer, I have had the privilege of working on a diverse range of projects, from mobile games to PC titles. I've collaborated with talented teams to bring ideas to life, combining technical skills with creative vision to make engaging games. As a Lead Game Developer and Unity Instructor at Punica Games, I've also had the chance to share my knowledge with fellow developers and help them level up their skills. This is my portfolio.
GAMES
Title: Angry Ninjas: Origin
Studio: Punica Games
Genre: Puzzle, Action, Casual
Game Engine: Unity
My Role: Lead Game Developer
What I Did: Implemented game mechanics, physics, animations(Spine & Unity animator), UI(Unity UI & UI Toolkit), database(Firebase firestore, authentication and analytics).
Title: Cosmic Jumper
Studio: Punica Games
Genre: Action
Game Engine: Unity
My Role: Development Consultant
What I Did: Developed some physics & game UI features and consultant for game mechanics, UI and database.
Title: The Arena Pit
Studio: The Other Brick Studio
Platform: Steam
Genre: Action, Hack & Slash, Roguelite
Game Engine: Unity
My Role: Lead Game Developer
What I Did: Implemented game mechanics, shop & inventory system, physics, animations, UI & VFX.
AS UNITY INSTRUCTOR
What I Did: Trained other game developers by using hands-on examples by developing cult games (Such as: Pong, Flappy Bird & Mario) from scratch.